Castlevania: Symphony of the Night running natively on the ESP32-S3
This article describes a native port of Castlevania: Symphony of the Night to the ESP32-S3, built on the game's community decompilation. It covers the architecture, fitting the game into memory, a software rasterizer that reaches 60 fps, the latent bugs the port exposed, and a handheld console built around a XIAO ESP32S3 Sense.