Building an OutRun-style 3D racing game for the ESP32-S3 without a Z-buffer
This article walks through a pseudo-3D racing game for the ESP32-S3 and an ILI9341 display: how the road is projected and drawn back to front, how a textured 3D car is rasterized in software, how the physics were tuned, how a Raylib emulator made the game buildable on a PC, and where the AI coding models of early 2026 fell short when asked to write it.