Arduino, running the sketch you wrote
arduino-cli compiles it, an AVR8 core executes it instruction by instruction, and the LCD shows what the ATmega328P actually put on the bus. Uno, Nano, Mega and ATtiny85, no board on your desk.

Hardware is all about iteration. Velxio lets you wire a circuit, program the board and run it in seconds, real firmware on a real solver, right in the browser.
DFRobot · M5Stack links on this page are affiliate links: a purchase through them earns Velxio a small commission at no extra cost to you.
Nothing on this page is a scripted animation: the firmware is compiled and executed, and the circuit around it is solved.
arduino-cli compiles it, an AVR8 core executes it instruction by instruction, and the LCD shows what the ATmega328P actually put on the bus. Uno, Nano, Mega and ATtiny85, no board on your desk.

arduino-cli or ESP-IDF compiles the sketch, then AVR8, RP2040, RISC-V, Xtensa or ARM executes it instruction by instruction. What the OLED draws and what the serial monitor prints is what the chip actually did.

ngspice compiled to WebAssembly runs a full nodal analysis about 60 times a second. GPIO pins drive real nets, ADC inputs read solved node voltages, and probes report RMS, DC and current wherever you drop them.

Adders, comparators, decoders, flip-flops and a 1-bit ALU slice: no microcontroller anywhere, just gates, switches and LEDs solved as a real net. The classroom half of electronics, without the breadboard.

The M5Stack Cardputer with its keyboard, Seeed's round display keeping time, Pimoroni's Badger 2350 driving e-paper, and DFRobot's UNIHIKER M10 in the catalogue alongside them. Their makers sent the hardware so the emulation could be checked against the real thing.




35 boards across 6 CPU architectures — AVR8, ARM Cortex-M, ARM Cortex-A, RISC-V, Xtensa, and Linux. Including partner boards from Pimoroni, M5Stack, Seeed Studio and DFRobot. All running locally, no cloud needed.
One institution contract gives every student in the class a full Pro account. No per-seat checkout, no card details in a classroom.
Private projects, BOM and schematic exports, GitHub Sync and the offline desktop app, for everyone enrolled.
Billed once to your institution, per semester or per year. Volume pricing on request for large cohorts.
Arduino, ESP32, RP2040, STM32, ATtiny and Raspberry Pi, with SPICE analog solved alongside the firmware. Not a sandboxed mock.
The simulator stays free forever, WiFi with internet included. Paid plans unlock the Linux and STM32 boards, custom WiFi networks, the local network gateway and the offline desktop app. Maker and Pro add the AI agent; No AI leaves it out.
Discover the simulator + light AI help.
The full workbench, zero AI. You write every line.
For makers shipping real circuits with AI help.
Private projects, GitHub Sync and BOM exports.
Questions, bugs and ideas: the Discord and the issue tracker are open, and so is every line of the simulator.
Reloj de escritorio con animacion de lluvia digital estilo Matrix en TFT ILI9341, controlado por botones (color, hora y menu de ajuste) sobre ESP32.
An interactive ESP32 circuit simulation you can run free in your browser on Velxio, by dave.
// Digital Rain Clock
// Adapted from https://github.com/rhammell/digital-rain-clock
// The FT6206 capacitive touchscreen is replaced by 7 physical pushbuttons
// (the simulator has no touch model). Everything else keeps the original
// behavior: digital rain animation, time overlay, color schemes, settings menu.
#include <SPI.h>
#include <Adafruit_GFX.h>
#include <Adafruit_ILI9341.h>
#include <ESP32Time.h>
// ---- TFT (hardware SPI, VSPI: SCK=18, MOSI=23, MISO=19) ----
#define TFT_DC 2
#define TFT_CS 5
#define TFT_RST 4
SPIClass tftSPI(VSPI);
Adafruit_ILI9341 tft(&tftSPI, TFT_DC, TFT_CS, TFT_RST);
// ---- Buttons (INPUT_PULLUP, pressed = LOW) ----
#define BTN_COLOR 13 // cycle color scheme (was: bottom-left touch)
#define BTN_SHOW 14 // show time overlay (was: center touch)
#define BTN_SETTINGS 26 // toggle settings menu (was: top-left touch)
#define BTN_HOUR_UP 27
#define BTN_HOUR_DOWN 32
#define BTN_MIN_UP 33
#define BTN_MIN_DOWN 25
// Screen dimensions - portrait
const int SCREEN_W = 240;
const int SCREEN_H = 320;
// Text scale
const int TEXT_SCALE = 1;
// Font pixel width and height
const int FONT_PIXEL_W = 6;
const int FONT_PIXEL_H = 8;
const int CHAR_W = FONT_PIXEL_W * TEXT_SCALE;
const int CHAR_H = FONT_PIXEL_H * TEXT_SCALE;
// Number of columns and rows
const int NUM_COLS = SCREEN_W / CHAR_W;
const int NUM_ROWS = SCREEN_H / CHAR_H;
// Column-specific tail length range (in rows)
const int MIN_TAIL_LEN = 14;
const int MAX_TAIL_LEN = 20;
// Global speed range (ms per row step)
const uint16_t MIN_INTERVAL = 60;
const uint16_t MAX_INTERVAL = 160;
// Clock overlay parameters
const int TIME_TEXT_LENGTH = 5;
const uint16_t TIME_OVERLAY_DURATION_MS = 3600;
const int TIME_TEXT_SIZE = 6;
char timeText[TIME_TEXT_LENGTH + 1] = "12:00";
// Column state
struct ColumnState {
int headRow;
uint16_t intervalMs;
uint32_t lastUpdateMs;
uint8_t tailLength;
};
// Array of column states
ColumnState columns[NUM_COLS];
// Character buffer for trail characters
char glyphs[NUM_COLS][NUM_ROWS];
// Colors for rain (head + trail levels) and background
uint16_t matrixHeadColor;
uint16_t matrixTrailBright;
uint16_t matrixTrailDim;
uint16_t matrixTrailDark;
uint16_t matrixBgColor;
// Real-time clock
ESP32Time rtc;
// Last displayed minute
int lastDisplayedMinute = -1;
// Color scheme struct
struct ColorScheme {
uint16_t head;
uint16_t bright;
uint16_t dim;
uint16_t dark;
};
// Number of color schemes
const uint8_t NUM_COLOR_SCHEMES = 5;
// Array of color schemes
ColorScheme colorSchemes[NUM_COLOR_SCHEMES];
// Current color scheme
uint8_t currentColorScheme = 0;
// Debounce timers for the buttons
const uint16_t COLOR_TOGGLE_DEBOUNCE_MS = 250;
uint32_t lastColorToggleMs = 0;
const uint16_t SHOW_DEBOUNCE_MS = 250;
uint32_t lastShowMs = 0;
const uint16_t SETTINGS_TOGGLE_DEBOUNCE_MS = 250;
uint32_t lastSettingsToggleMs = 0;
const uint16_t SETTINGS_BUTTON_DEBOUNCE_MS = 200;
uint32_t la