Arduino, running the sketch you wrote
arduino-cli compiles it, an AVR8 core executes it instruction by instruction, and the LCD shows what the ATmega328P actually put on the bus. Uno, Nano, Mega and ATtiny85, no board on your desk.

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Nothing on this page is a scripted animation: the firmware is compiled and executed, and the circuit around it is solved.
arduino-cli compiles it, an AVR8 core executes it instruction by instruction, and the LCD shows what the ATmega328P actually put on the bus. Uno, Nano, Mega and ATtiny85, no board on your desk.

arduino-cli or ESP-IDF compiles the sketch, then AVR8, RP2040, RISC-V, Xtensa or ARM executes it instruction by instruction. What the OLED draws and what the serial monitor prints is what the chip actually did.

ngspice compiled to WebAssembly runs a full nodal analysis about 60 times a second. GPIO pins drive real nets, ADC inputs read solved node voltages, and probes report RMS, DC and current wherever you drop them.

Adders, comparators, decoders, flip-flops and a 1-bit ALU slice: no microcontroller anywhere, just gates, switches and LEDs solved as a real net. The classroom half of electronics, without the breadboard.

The M5Stack Cardputer with its keyboard, Seeed's round display keeping time, Pimoroni's Badger 2350 driving e-paper, and DFRobot's UNIHIKER M10 in the catalogue alongside them. Their makers sent the hardware so the emulation could be checked against the real thing.




35 boards across 6 CPU architectures — AVR8, ARM Cortex-M, ARM Cortex-A, RISC-V, Xtensa, and Linux. Including partner boards from Pimoroni, M5Stack, Seeed Studio and DFRobot. All running locally, no cloud needed.
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Private projects, BOM and schematic exports, GitHub Sync and the offline desktop app, for everyone enrolled.
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Arduino, ESP32, RP2040, STM32, ATtiny and Raspberry Pi, with SPICE analog solved alongside the firmware. Not a sandboxed mock.
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An interactive Dfrobot Firebeetle2 Esp32S3 circuit simulation you can run free in your browser on Velxio, by wsss.
// ============================================================================
// DFRobot FireBeetle 2 ESP32-S3 + ILI9341 SPI LCD (LovyanGFX)
// 256×64 灰阶夜景恐龙游戏
// ============================================================================
#include "config.h"
#include "lgfx_config.h"
#include "state.h"
#include "game.h"
#include "ui.h"
#include "graphics.h"
#include <time.h>
// ============================================================================
// 全局对象
// ============================================================================
LGFX tft;
uint16_t screenBuf[SCREEN_W * SCREEN_H];
// ============================================================================
// 全局状态
// ============================================================================
float moonXf = MOON_INIT_X;
int moonX = MOON_INIT_X;
int moonY = MOON_INIT_Y;
int g_moonPhase = 4;
float pay = 0.0f;
uint32_t coinCount = 0;
uint32_t lastCoinIndex = 0;
bool g_timeValid = false;
bool coinActive = false;
int coinX = SCREEN_W;
int coinY = COIN_Y_LOW;
bool coinLifted = false;
bool coinJumpTriggered = false;
int g_cactusPos = SCREEN_W;
int8_t g_cactusNum = 1;
int g_cactusX = SCREEN_W;
int g_cactusW = 0;
int g_cactusLen = 0;
const uint8_t* g_cactusBmp = nullptr;
bool g_cactusJumped = false;
bool g_cactusSmashed = false;
uint8_t g_cactusSmashStep = 0;
uint8_t jump_flag = 0;
uint8_t g_jumpH = 0;
int8_t g_jumpDir = 1;
int8_t g_jumpBmp = -1;
int8_t g_jumpFallIdx = 0;
bool g_canDoubleJump = false;
CloudState g_clouds[CLOUD_MAX];
int g_cloudSpawnTimer = 0;
const int8_t CACTUS_SMASH_TRAJ[CACTUS_SMASH_STEPS] = {
3, 10, 18, 24, 28, 28, 24, 18, 10, 3, 0, -10, -24, -42, -64
};
// ============================================================================
// 月相计算
// ============================================================================
static int calcMoonPhase() {
time_t now = time(nullptr);
if (now < 1000000000) return 4;
double jd = (double)now / 86400.0 + 2440587.5;
double phase = fmod((jd - 2451550.1) / 29.530588853, 1.0);
if (phase < 0) phase += 1.0;
return (int)(phase * 8.0 + 0.5) % 8;
}
// ============================================================================
// setup
// ============================================================================
void setup() {
Serial.begin(115200);
delay(200);
Serial.println("=== Dino Game Start ===");
Serial.printf("Free heap: %d\n", ESP.getFreeHeap());
ui_init();
Serial.println("[TFT] init...");
tft.init();
tft.setRotation(1);
tft.fillScreen(TFT_BLACK);
Serial.println("[TFT] OK");
memset(screenBuf, 0, sizeof(screenBuf));
randomSeed(esp_random());
initMoonGlow(); // ★ 预生成月亮光晕 LUT
initCloudCache(); // ★ 预生成云位图缓存
initBgStars(); // ★ 背景星星
initConstellations(); // ★ 星座
game_init();
Serial.println("Ready.");
}
// ============================================================================
// loop
// =