Arduino, running the sketch you wrote
arduino-cli compiles it, an AVR8 core executes it instruction by instruction, and the LCD shows what the ATmega328P actually put on the bus. Uno, Nano, Mega and ATtiny85, no board on your desk.

Hardware is all about iteration. Velxio lets you wire a circuit, program the board and run it in seconds, real firmware on a real solver, right in the browser.
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Nothing on this page is a scripted animation: the firmware is compiled and executed, and the circuit around it is solved.
arduino-cli compiles it, an AVR8 core executes it instruction by instruction, and the LCD shows what the ATmega328P actually put on the bus. Uno, Nano, Mega and ATtiny85, no board on your desk.

arduino-cli or ESP-IDF compiles the sketch, then AVR8, RP2040, RISC-V, Xtensa or ARM executes it instruction by instruction. What the OLED draws and what the serial monitor prints is what the chip actually did.

ngspice compiled to WebAssembly runs a full nodal analysis about 60 times a second. GPIO pins drive real nets, ADC inputs read solved node voltages, and probes report RMS, DC and current wherever you drop them.

Adders, comparators, decoders, flip-flops and a 1-bit ALU slice: no microcontroller anywhere, just gates, switches and LEDs solved as a real net. The classroom half of electronics, without the breadboard.

The M5Stack Cardputer with its keyboard, Seeed's round display keeping time, Pimoroni's Badger 2350 driving e-paper, and DFRobot's UNIHIKER M10 in the catalogue alongside them. Their makers sent the hardware so the emulation could be checked against the real thing.




35 boards across 6 CPU architectures — AVR8, ARM Cortex-M, ARM Cortex-A, RISC-V, Xtensa, and Linux. Including partner boards from Pimoroni, M5Stack, Seeed Studio and DFRobot. All running locally, no cloud needed.
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Arduino, ESP32, RP2040, STM32, ATtiny and Raspberry Pi, with SPICE analog solved alongside the firmware. Not a sandboxed mock.
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A little arduino nano game
An interactive Arduino Nano circuit simulation you can run free in your browser on Velxio, by mortonben00.
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#include <Arduino.h>
#include <Bounce2.h>
#define SCREEN_WIDTH 128
#define SCREEN_HEIGHT 64
#define OLED_RESET -1
//sets button pins
const int b1 = 5;
const int b2 = 6;
const int b3 = 7;
// assigns debouncers
Bounce debouncer1 = Bounce();
Bounce debouncer2 = Bounce();
Bounce debouncer3 = Bounce();
Adafruit_SSD1306 display(
SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET
);
const unsigned long FRAME_TIME = 25;
unsigned long lastFrame = 0;
unsigned long updateTime = 0;
unsigned long sendTime = 0;
unsigned long lastReport = 0;
unsigned long planetDrawTime = 0;
//---------Triangle---------------------
// Original triangle coordinates relative to its center
// the values set the shape of the triangle base on coordnates around its center
const int ax = 0;
const int ay = -5;
const int bx = 4;
const int by = 6;
const int cx = -4;
const int cy = 6;
// sets triangle position on screen
const int shipOriginX = 64;
const int shipOriginY = 32;
// angle value of the triangle
float theta = 1.57; // 360 degrees = 6.28
//final pos values of the triangle
int rax, ray, rbx, rby, rcx, rcy;
//--------------Planets------------------
//only 2 goals at a time, the one you leave and the one you go to
float planetX = 1000;
float planetY = 32;
int planetSize = 100;
float planet2X;
float planet2Y;
int planet2Size;
bool planetReached = false;
bool planetMade = false;
int currentDistanceToP = 1000;
int totalDistanceToP = 1000;
int tempPlanetX;
int tempPlanetY;
int tempSize;
//--------------Star---------------------
// Star 1 position
float posX = 100;
float posY = 50;
int size = 5;
// Star 2 position
float posX2 = 92;
float posY2 = 20;
int size2 = 4;
// Star 3 position
float posX3 = 40;
float posY3 = 15;
int size3 = 3;
// Star 4 position
float posX4 = 15;
float posY4 = 60;
int size4 = 1;
// Star 5 position
float posX5 = 32;
float posY5 = 60;
// Star 6 position
float posX6 = 41;
float posY6 = 17;
//-----------Movement------------
//overall velocity variables, affects rects, planet pos, acceleration, decel
float velocityX = 0;
float velocityY = 0;
const float thrustPower = 0.02;
const float friction = 0.9995;
float shipCos;
float shipSin;
//----------Orbit--------------
float orbitDistance = planetSize + 25;
float orbitRadius = planetSize + 25;
float orbitAngle = 0;
float orbitSpeed = 0.02;
float orbitAccel = 0.0001;
bool orbiting = false;
float orbitExitSpeed = 0.0315; // the speed required before you can "release" from orbit
void setup() {
Serial.begin(115200);
randomSeed(analogRead(A0));
// this sets the correct voltage for the display?? I think?
if (!display.begin(SSD1306_SWITCHCAPVCC, 0x3C)) {
Serial.println(F("SSD1306 allocation failed"));
for (;;) {}}
Wire.setClock(400000);
// sets digital pins for the buttons and pulls them high
pinMode(b1, INPUT_PULLUP);
pinMode(b2, INPUT_PULLUP);
pinMode(b3,INPUT_PULLUP);
//attaches the button to the debouncer function to us