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Nothing on this page is a scripted animation: the firmware is compiled and executed, and the circuit around it is solved.
arduino-cli compiles it, an AVR8 core executes it instruction by instruction, and the LCD shows what the ATmega328P actually put on the bus. Uno, Nano, Mega and ATtiny85, no board on your desk.

arduino-cli or ESP-IDF compiles the sketch, then AVR8, RP2040, RISC-V, Xtensa or ARM executes it instruction by instruction. What the OLED draws and what the serial monitor prints is what the chip actually did.

ngspice compiled to WebAssembly runs a full nodal analysis about 60 times a second. GPIO pins drive real nets, ADC inputs read solved node voltages, and probes report RMS, DC and current wherever you drop them.

Adders, comparators, decoders, flip-flops and a 1-bit ALU slice: no microcontroller anywhere, just gates, switches and LEDs solved as a real net. The classroom half of electronics, without the breadboard.

The M5Stack Cardputer with its keyboard, Seeed's round display keeping time, Pimoroni's Badger 2350 driving e-paper, and DFRobot's UNIHIKER M10 in the catalogue alongside them. Their makers sent the hardware so the emulation could be checked against the real thing.




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aw
An interactive ESP32 circuit simulation you can run free in your browser on Velxio, by juannikosilvano.
// =====================================================================
// ESP32 Smart Water Level Monitoring (toren 175 cm / 2250 L)
// HC-SR04 + OLED SSD1306 + LED alarm + Blynk
// Buzzer dan BC547 sudah dilepas dari rangkaian.
// Pin: TRIG 27, ECHO 26 (lewat 1 kOhm), LED 14 (lewat 220 Ohm),
// OLED SDA 21 / SCL 22
// =====================================================================
// Blynk: define ini harus berada SEBELUM #include
#define BLYNK_TEMPLATE_ID "TMPL6UPCQQv2p"
#define BLYNK_TEMPLATE_NAME "ESP32 SMART WATER LEVEL MONITORING"
#define BLYNK_AUTH_TOKEN "r2CqFwH5KifiOyhlYOMvY506sK2V2RFP" // sebaiknya buat token baru di Blynk
#include <WiFi.h>
#include <WiFiClient.h>
#include <BlynkSimpleEsp32.h>
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
// ---------- Pin ----------
#define TRIG_PIN 26
#define ECHO_PIN 27
#define LED_PIN 14
#define OLED_SDA 21
#define OLED_SCL 22
#define OLED_ADDR 0x3C
#define SCREEN_WIDTH 128
#define SCREEN_HEIGHT 64
// ---------- Parameter toren ----------
#define TANK_HEIGHT_CM 175.0 // jarak sensor ke dasar toren (saat kosong)
#define MAX_CAPACITY_L 2250.0
// ---------- Parameter sensor ----------
const float MIN_VALID_CM = 2.0; // batas bawah HC-SR04
const float MAX_VALID_CM = TANK_HEIGHT_CM + 25.0; // lebih jauh dari ini = bukan gema dari air/dasar
const float ECHO_US_TO_CM = 0.01715f; // 0,0343 cm/us dibagi 2 (pergi-pulang)
const unsigned long SENSOR_TIMEOUT_MS = 3000; // tanpa bacaan valid selama ini = SENSOR ERROR
#define FILTER_N 5 // median 5 sampel
#define FILTER_MIN 3 // status baru dipercaya setelah 3 sampel
// ---------- Jadwal ----------
const unsigned long TRIGGER_MS = 100;
const unsigned long OLED_MS = 250;
const unsigned long BLYNK_SEND_MS = 1000;
const unsigned long BLYNK_RETRY_MS = 15000;
const unsigned long BLYNK_CONNECT_MS = 1500;
// ---------- WiFi ----------
const char WIFI_SSID[] = "TKA";
const char WIFI_PASS[] = "tka2026*#";
// ---------- Zona level air ----------
enum Zone { Z_HABIS, Z_MENIPIS, Z_AMAN, Z_SEGERA_PENUH, Z_HAMPIR_PENUH };
const char* const ZONE_TEXT[] = { "SEGERA ISI AIR!!!", "AIR MENIPIS!", "AMAN..", "SEGERA PENUH!!!", "HAMPIR PENUH!" };
const bool ZONE_ALARM[] = { true, true, false, false, true };
const float HYST_PCT = 1.0; // keluar dari zona harus melewati batas sebesar ini
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, -1);
// ---------- State ----------
float distanceCm = TANK_HEIGHT_CM;
float waterHeight = 0.0;
float percentage = 0.0;
float volumeLiters = 0.0;
Zone zone = Z_AMAN;
const char* statusPesan = "MEMBACA...";
bool isAlarmActive = false;
bool levelReady = false; // sudah ada cukup sampel valid
bool sensorOK = true;
bool oledOK = false;
unsigned long lastTriggerMs = 0, lastOLEDMs = 0, lastBlynkMs = 0, lastValidMs = 0;